gwed_snesOh, my! MP3s from Gundam Wing: Endless Duel on Super Nintendo/Famicom! What a treat this is! Ahaha, of course, I believe the quality of the treat is for you to decide, dear reader. Not…myself.

I mentioned this classy gem the other day when I was ranting about that bodacious female composer, Yoko Kanno. Funny tale about YK — my friend’s friend actually got to take her out to dinner one year as part of his job in organizing the big annual Baltimore anime convention/nerd-fest, Otakon. Wow! What a cool story! It’s a good thing I wasn’t there to drool all over everyone as I stared at Ms. Kanno — but hey, that’s why we have napkins! (and police escorts)

The composers attributed to this SNES game are Hiroyuki Iwatsuki and Haruo Ohashi. It’s a later-era SNES game, made in 1996, and has an interesting aesthetic vibe going on with the music. I’m reminded of really Playmobile-looking cityscapes when I hear this music. Very tailored green landscapes with perfect bland-colored urban areas. Don’t ask me why, just listen to the music! In fact, certain aspects of Swedish and Japanese city suburban architecture seem very similar in my mind. Very clean, precise, etc. Or I might not know what I’m talking about. Whatever.

All of these are choice cuts. The opening theme is pretty epic for a console game from the mid-90s. It goes through different phrases and progressions, some music theory things that I do not have the tenacity of mind to describe at the moment. The versus screen music does more of the same, building up the epic-yet-sad melodic sensibilities. I love that stuff! It would sound tragic and completely melancholic, but the strong spirit of the music, the notion of persevering eternally, makes it completely inspiring.

Gundam Wing: Endless Duel — Opening Theme — SNES/1996

Gundam Wing: Endless Duel — Versus Screen — SNES/1996

Gundam Wing: Endless Duel — Airport — SNES/1996

Gundam Wing: Endless Duel — Port — SNES/1996

Gundam Wing: Endless Duel — Credits — SNES/1996

If you like what you hear, you know the drill: snag the whole thing over at the SNES Music Archive. The game itself is a cheesy mech-based fighting game. There were a bunch of these anime-based fighters and RPGs that came out in Japan and were never localized in the US in the ’90s. Particularly prevalent were games based on the Ranma and Dragon Ball Z series. They may not have been the finest of fighting games per say, but its visual flair keeps up with the musical aesthetic. So if that’s your thing…


~ by chaosrexmachinae on December 24, 2008.

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