Some Mega Man tunes you might not have heard (Part 1)

Mega Man 7 came out on the Super Nintendo back in 1995. By this time, Capcom had already spawned a couple of titles in the Mega Man X franchise, but they decided to continue the original NES series with Mega Man 7. I don’t really understand the point of this, and it felt half-assed: Mega Man 7 wasn’t very good.

Look out Mega Man, you’re becoming a puss!

Of particular disappointment were the pathetic boss names. “Cloud Man? “Junk Man”? Puh-leeze. More like “Phoned-in Man”. Mega Man 6 had gems like “Knight Man” and “Centaur Man”, and Mega Man 4 treated us to the exceptional “Pharaoh Man” and “Dust Man”. Consistency guys, come on.

Considering one of the major novelties of the original Mega Man franchise are the crazy boss characters and names, you’d think they would have come up with something remotely interesting. They didn’t have to be funny, but good gracious…I want to at least be curious about what the level design is going to be like based on the boss title. With a boss called “Junk Man”, I’m not real curious as to what the level is going to be like. And “Cloud Man” and “Burst Man” are possibly the most boring Mega Man boss titles ever. It makes “Wood Man” or “Skull Man” seem like archetypes of artistic integrity and portent enthusiasm (although, to be fair, Mega Man 8 did have a boss called “Clown Man”). But in all honesty, Mega Man 7 just doesn’t feel like a classic Mega Man game.

It’s probably not surprising then, that the boring boss titles have bad stage music too. Actually, what’s weird is that some of the stages in Mega Man 7 have this strange laid-back, easy-going vibe to them, like Mega Man has become Kirby or some female protagonist in a shoujo manga anime. This music is so friendly and tame, it makes me want to fall asleep or do something unintelligent, like start a family. Mega Man was always brutal and determined before this, which made him an exceptional role model to kids. And who the hell doesn’t agree with that? Nobody doesn’t, that’s who. Nobody.

But the soundtrack, while not one of the better ones, has some quality tracks of interest. And it’s pretty cool to hear some kick-ass Mega Man tunes using the SNES sound palette. One that really rocketh my sockseth is “Robot Museum”. Any jam that mixes up “Snake Man” from Mega Man 3 in with other classic tunes from the series is fine by me. It’s really pretty special.

Capcom – Robot Museum – Mega Man 7 (SNES)

Another exceptional track is the first stage of Dr. Wily’s castle. The track captures a distant, melancholic sense that captures the feeling of the quest of the game. Games like Mega Man, or Sonic or Mario or anything else goofy… They seem goofy, but they were about something substantiative underneath all the charming appearances. The atmosphere of Dr. Wily’s castle is expressed in a very talented manner here. Compositionally it may not be one of the best Mega Man songs, but the ambiance is exceptional.

Capcom – Dr Wily 1 – Mega Man 7 (SNES)

Shade Man’s stage isn’t half-bad either. It’s no Mega Man 1, 2, 3, 4, 5, 6, or X, but…

Capcom – Shade Man – Mega Man 7 (SNES)

Better Mega Man 7 boss names I thought of off the top of my head are: “White Man”, “MS-DOS Man”, “Freckle Man”, “Brother Man”, “German”, “Edward Scissor Mans”,  “Poor Man”, “Friendship Man”, “Ugly Man”, “Gustav II Adolf Man”. The point is, it’s easy to come up with something fairly new and interesting utilizing the “____ Man” scheme. Try it yourself.


~ by chaosrexmachinae on October 29, 2007.

2 Responses to “Some Mega Man tunes you might not have heard (Part 1)”

  1. Fat Man, Ron Goldman, Are We Not Man?, A-Man, Sup Man?, Man or Astro Man?

  2. […] Some Mega Man tunes you might not have heard (Part 2) This post is a continuation in my series about uncelebrated Mega Man music. The first in the series was about Mega Man 7. […]

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